Inside Fallout, the Gaming World’s Most Unexpected Television Success
The post-apocalyptic TV show has made a triumphant return to streaming services, and it's fair to say that audiences were delightfully shocked by the caliber of its first season. By portraying the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it succeeded in capturing multiple facets of the player's journey.
We followed Lucy the vault dweller, trying to uphold her morals and finding that the ruined world made that very difficult; Max, the Brotherhood of Steel initiate, who starts doubting his faction's leadership and unleashes significant chaos in powered exoskeleton; and Walton Goggins's character, a standout performance who has entirely abandoned any sense of morality out in the irradiated wastes.
Setting the Stage for Season Two
The debut season's finale revealed a major secret about those responsible for the atomic conflict that sealed a population in bomb-proof bunkers for hundreds of years. It also left numerous mysteries open for the upcoming chapter – and, this time, hopes are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” quips one of the series creators.
“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” adds the game director. “We are thrilled with the feedback to the show, so this time people are arriving with more eagerness and new expectations.”
The Mojave Beckons for the Next Installment
The second season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, despite the fact that it was a bit broken at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much fun to bring into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators hint that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is praised for its tactile feel – its production team prioritized authentic items and environments were built, mirroring the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a interactive medium, is to appear as if it’s authentic.”
Indeed, pretty much each creature you see on-screen is real, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are portrayed by puppets, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series resonates because it is developed by accomplished storytellers who are also longtime fans, in collaboration with the visionaries behind the video games. This common understanding for the universe is apparent in the final product.
The new batch of episodes is being released on a weekly basis rather than as a all-at-once release, representing a shift from the initial release. This schedule will create a different weekly discussion, something the showrunners themselves are eager to engage with.
“It's richer, it’s bigger, it’s funnier, it has a lot of surprises,” promises the game director. “I am excited to seeing what people think.”