The Iconic Puzzle Game Wouldn't Triumph at The Game Awards — Another Award Type Might Solve This

Each time a prominent awards ceremony nears, there’s always an outcry for the addition fresh award types to honor unsung work and satisfy the spirits of fans with niche passions.

Another commentator previously argued supporting a scary games classification. It would be amazing. Equally deserving are tabletop games, this being a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front just as with other blinkered fanatics, I possess a compelling case for why my demand is the most urgent and important of all. Here's the proposal: It's essential to create a classification for brain-teasing titles.

Organizing Gaming Categories

Classifying creative works defies precise measurement; it’s very subjective, and inevitably generate discussions resulting in unclear classifications. There’s a reason cinema institutions don’t do it. Yet it remains an essential concession for the industry of gaming, which are so diverse it's challenging to consider them a single creative category.

For the full spectrum of interactive entertainment excellence to gain proper attention, and to ensure all game types to have a chance for representation, specific award classifications remain vital.

Present Award Structure

Leading game ceremonies currently feature award types recognizing Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these classifications effectively encompass numerous genres, making space possible accommodating various experiences.

This doesn't apply to logic-based experiences. No suitable classification appears to put them. Consider three of outstanding current releases, showing diverse approaches: structural challenges in a particular game, fast-paced pattern recognition from another release, engaging interpersonal challenges in another game. Where could they possibly go within current classifications? Nowhere, that’s where.

The Representation Problem

There are dozens of brilliant puzzle games released every year lacking appropriate categories at major award shows, except when they manage to fit for categories like Mobile Game, VR/AR Game, or the intensely contested small studio competitions.

  • An iconic brain-teaser received no recognition in any category in 2014
  • A different innovative game missed out in 2019
  • Well-received sorting experience got ignored in 2021
  • Limited numbers of brain-teasers managed to sneak into independent or mobile categories

Significance of Puzzle Games

Frequently they represent small games, but the art of the puzzle game carries substantial weight. Famous handheld logic titles count as the most-played games in the world and have been for an extended period.

The iconic tile-matching title competes with famous sandbox experiences claiming status as most purchased experience; it also contends for best game of all time. Logic titles represent cornerstones for gaming as medium, while interacting across multiple categories.

Proposal and Rationale

Brain-teasers wouldn't encounter that issue. One could readily select multiple candidates with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, given the need to exclude numerous deserving experiences.

To emphasize again, these include experiences without proper classification during prominent ceremonies. Puzzle game makers operate at the challenging frontier game development, creating some of most fundamental forms of gaming itself. Comparable to cinema stunt performers, they deserve recognition. Let’s not keep them waiting generations.

Justin Gomez
Justin Gomez

Elena Voss is a personal development coach and blogger focused on empowering individuals to achieve their goals.